Persistent Particle System (Blood, Shells, Dirt, Footprints)

Code Monkey new video about Unity

✅ Get the Project files and Utilities at
Let’s make a Persistent Particle System for Shells, Blood or Footprints.

How to make a Mesh

Flying Body

If you have any questions post them in the comments and I’ll do my best to answer them.

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See you next time!

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#unitytutorial #unity3d #unity2d

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Hello and welcome, I am your Code Monkey and here you will learn everything about Game Development in Unity 2D using C#.

I’ve been developing games for several years with 7 published games on Steam and now I’m sharing my knowledge to help you on your own game development journey.

You can see my games at www.endlessloopstudios.com

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Category: Unity
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